Wednesday, July 22, 2009

what is display card


Not having any difference bitween graphic card,disply card, and vedio card.

Thursday, July 16, 2009

What Is Animation



What is animation?

In Latin, ‘Anima’ means soul. Animation is all about giving soul to a character. It is about moving something which cannot move itself. Time and space play a critical role in animation.

The object of animation could be a 2D painting, a clay statue, a picture of a person/ animal/ thing – just about anything at all.

Animation simulates movement through a series of pictures that have objects in slightly different positions.




How does animation work?

A simple theory known as persistence of vision offers an explanation. The Greek astronomer Ptolemy discovered this principle back in 130 AD. If images are flashed before the eye at a speed of at least ten frames per second, the brain thinks it is seeing a single moving image. The number of Frames Per Second (or FPS) directly correlates to how smooth the movement appears. If the frame rate is too slow, the motion will look awkward and jerky. If the frame rate is too high, the motion will blur.

Types of Animation: animation is 2 types
1) 2DAnimation 2) 3DAnimation

Wednesday, July 15, 2009

2D Animation


The creation of moving pictures in a two-dimensional environment, such as through "traditional" cel animation or in computerized animation software. This is done by sequencing consecutive images, or "frames", that simulate motion by each image showing the next in a gradual progression of steps. The eye can be "fooled" into perceiving motion when these consecutive images are shown at a rate of 24 frames per second or faster.

3D Animation


Animating objects that appear in a three-dimensional space. They can be rotated and moved like real objects. 3D animation is at the heart of games and virtual reality, but it may also be used in presentation graphics to add flair to the visuals. See geometry calculations, VRML and surface modeling.

Tuesday, July 14, 2009

Difference between 2D& 3D Animation



You have no doubt heard the term "animation" and the technical definition is the filming of a sequence of positions or drawings to create an illusion of motion. With the advent of computers, animation evolved from hand drawings to perhaps the most recognized forms of computer 2D animations and 3D computer animation. While the entertainment industry continues to create amazing computer generated 3D animations, what used to take a great deal of manpower, not to mention pencils, cels, etc. can now be accomplished by a single individual.

The most familiar form of 2D animations can be found by watching Saturday morning cartoons with your kids, or even simpler animations every day when you surf the web. It takes on the forms of advertisements, e-cards, etc. The basic starting point for all animations is a storyboard that lays out the basic script in a visual format, much like an extra large comic strip.

From that point a rough audio track of the script is created to give animators something to sync with their drawings. This form of animation uses "vector graphics," meaning that the images are based upon mathematical equations, rather than by an array of pixels, such as in "raster graphics."

Although similar in some ways to 2D animations, 3D computer animation is a different process, as a scene being done in 3D is created long before any actual animation begins. Even in general terms, most people automatically think 3D when they are speaking or reading about computer animation, partly due to its flexibility.

What many people do not realize is that the entertainment industry and specifically motion picture applications, while possibly being the forerunners in advancing technologies, only account for a fraction of the 3D animations market. Actually, there is very little difference between computer animation and what is called traditional animation.

The main difference is the tools that are used to create animations, the effort and the price. Traditional 3D animation was more like claymations, and was done by using stop-motion filming techniques. Essentially, the true concept of 3D animations did not really catch on until the use of computers for animation became more cost effective and practical.

Although the entertainment industry is largely responsible for the advances in 3D computer animation, they make up only a small part of the market that uses 3D animations. Animation designs sell products; it is also used as a teaching aide because it presents information in a more understandable way.

Many animations can be created completely on a computer, but depending on the type of animation desired, such as cartoon animations, there may be the need for some hand-penciling work to be done.

A whole world of information about 3d computer animation eagerly awaits you from Mike Selvon portal. We appreciate your feedback at our computer animation design and production blog.

Article Source: http://EzineArticles.com/?expert=Mike_Selv

FOR ANIMATION IMAGES AND WALLPAPERS VISIT:

http://www.images-wallpapers.blogspot.com/

Monday, July 13, 2009

HISTORY OF ANIMATION


Early animations, which started appearing before 1910, consisted of simple drawings photographed one at a time. It was extremely labor intensive as there were literally hundreds of drawings per minute of film. The development of celluloid around 1913 quickly made animation easier to manage. Instead of numerous drawings, the animator now could make a complex background and/or foreground and sandwich moving characters in between several other pieces of celluloid, which is transparent except for where drawings are painted on it. This made it unnecessary to repeatedly draw the background as it remained static and only the characters moved. It also created an illusion of depth, especially if foreground elements were placed in the frames.
Walt Disney took animation to a new level. He was the first animator to add sound to his movie cartoons with the premiere of Steamboat Willie in 1928. In 1937, he produced the first full length animated feature film, Snow White and the Seven Dwarfs.
With the introduction of computers, animation took on a whole new meaning. Many feature films of today had animation incorporated into them for special effects. A film like Star Wars by George Lucas would rely heavily on computer animation for many of its special effects. Toy Story, produced by Walt Disney Productions and Pixar Animation Studios, became the first full length feature film animated entirely on computers when it was released in 1995.
With the advent of personal computers, it has now become possible for the average person to create animations. Click on the Draw button to learn how our students created their animations.

Bibliography

Finch, Christopher. The Art of Walt Disney, 1973.

Laybourne, Kit. The Animation Book, 1998.

Locke, Lafe. Film Animation Techniques, 1992

Manvell, Roger. Grolier Multimedia Encyclopedia, 1998.

Mosley, Leonard. Disney's World, 1985.

Sunday, July 12, 2009

aBOUT aNIMATION

This is a still from kungfu panda,

(Basics of Traditional & Computer Animation
By Adrien-Luc Sanders, About.com Guide to Animation)
Animation has progressed from painstaking labors with cels and paint to the digital animation, with dozens of hybrid techniques in between. Whether you'd like to learn the basics of traditional animation or get started with digital 2D and 3D animation, we've got the information that you need to get started.
Principles of Animation
Flash 2D Animation Basics
3D Animation Basics
FAQ and Glossary